martes, 3 de septiembre de 2013
martes, 20 de agosto de 2013
Zombie 1
The guy who started it all. This is the first sculpt of "Zombie Works". It has a practical use (all of them have) This guy can store 7 pens in his head. He's always happy and willing to help you organize your desk.
Zombie sculpt
2 hrs modeling. It's difficult to get a scary expression. I just created a base mesh in lightwave and then exported to .obj to open it and edit it in sculptris. After 2 hrs modeling you can't even tell if it's scary.
This sculpt belongs to "Zombie Works" Collection. It's a 10-piece collection about zombies and things related to zombies. All this sculpts are 3d printed in our workshops and all of them are for sale in our Maker Workshop blog. Collect them all!
viernes, 10 de mayo de 2013
Ant boy WIP
This is Ant boy. A character I'm working on. He's addicted to beer and he loves rock music and nu metal.
He occasionally works and when he does he spend all his money in albums, beers and books that he never read.
lunes, 6 de mayo de 2013
Onom
This is the Onom 12, the robot on my header. It isn't finished yet, I just wanted to see his face rendered.
miércoles, 10 de abril de 2013
viernes, 22 de marzo de 2013
Henry Cavill 3D Printed
This is the final 3D printed model of Henry Cavill's head.
In the future I'd like to correct some parts of the model since I wasn't happy with the final result.
This models are 2 inches tall, thin layers of the model are visible enough.
lunes, 25 de febrero de 2013
Henry Cavill head modeling
Henry Cavill head modeling.
It still needs some adjustments. I couldn't find some front and side photos for reference and there are only photos like the one to the left, I'll post some screenshots when the hair is finished.
This model needs to be completely closed in order to be exported and 3D printed. I still have to deal with some adjustments on the eye and neck area.
viernes, 15 de febrero de 2013
miércoles, 6 de febrero de 2013
Cyberpunk test animation 2
My software doesn't have sub surface scattering. I need an upgrade, since i'm using a very old version (2004) But I like it that way.
I looks darker than I expected, some details on his skin aren't visible like veins and a codebar on his neck.
I looks darker than I expected, some details on his skin aren't visible like veins and a codebar on his neck.
martes, 15 de enero de 2013
sábado, 12 de enero de 2013
Parásito en tejido humano.
En esta animación se agregó algo de pelo al parásito para hacerlo ver mas asqueroso y se modificó un poco la animación, probablemente cambie la textura de la piel, ya que en esta parece tejido de cicatriz. Por el momento se quedará así, solo era una prueba con inverse kinematics.
Es muy facil aburrirse trabajando en las mismas escenas durante un tiempo, pero esa es la manera en la que se debe trabajar en una escena. Creo que lo mejor es trabajar en varias escenas al mismo tiempo para eliminar el factor aburrimiento.
miércoles, 9 de enero de 2013
jueves, 3 de enero de 2013
miércoles, 2 de enero de 2013
Parasite animation
Subdermal skin parasite.
This parasite doesn't exist in real world, I wonder if a parasite can hide like that in real life. Maybe using some kind of acid-dissolving-anesthetic fluid to get in subdermal tissue.
I'll post the complete 15 sec. video soon.
viernes, 14 de diciembre de 2012
viernes, 7 de diciembre de 2012
Rubber dude
Testing some poses for this rubber dude, just to see if everything is in order. It looks like he's break dancing. Maybe he went mad in that tiny closed room.
Basic rig for this character.
No surface still applied, just a quick test using bones and IK.
I think i'm almost ready to produce my first short animated film, maybe next year. I'm still working on character design. It's very important to have a nice story from the first place.
lunes, 3 de diciembre de 2012
Rectum restroom
somehow I associate this restroom with a frech film called "Irreversible" by Gaspar Noé.
There is a nightclub called Rectum, everything is red and dirty with a violent mood.
jueves, 8 de noviembre de 2012
lunes, 5 de noviembre de 2012
Spaceship
Single frames of a short animation, still needs some major adjusments on the foreground and background, as well as texturing detail, but I like the overall mood.
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