This guy has survived a lot of human attacks, including a big slice with a machete on his cheek. He has a lot of experience in this face to face attacks. Although he's a zombie he can still learn some basic movements or maybe it's just his muscular memory from his past life that it's still fresh on his body.
The older model needed some fixes. It was out of balance.
Anyway, you can use his 3d printed head as a pencil holder. You can download the model in thingiverse (zombie works) to use it as you wish.
The guy who started it all. This is the first sculpt of "Zombie Works". It has a practical use (all of them have) This guy can store 7 pens in his head. He's always happy and willing to help you organize your desk.
2 hrs modeling. It's difficult to get a scary expression. I just created a base mesh in lightwave and then exported to .obj to open it and edit it in sculptris. After 2 hrs modeling you can't even tell if it's scary.
This sculpt belongs to "Zombie Works" Collection. It's a 10-piece collection about zombies and things related to zombies. All this sculpts are 3d printed in our workshops and all of them are for sale in our Maker Workshop blog. Collect them all!
Henry Cavill head modeling.
It still needs some adjustments. I couldn't find some front and side photos for reference and there are only photos like the one to the left, I'll post some screenshots when the hair is finished.
This model needs to be completely closed in order to be exported and 3D printed. I still have to deal with some adjustments on the eye and neck area.
My software doesn't have sub surface scattering. I need an upgrade, since i'm using a very old version (2004) But I like it that way.
I looks darker than I expected, some details on his skin aren't visible like veins and a codebar on his neck.
Enough! from this guy, I have some comissions to make.
sábado, 12 de enero de 2013
Parásito en tejido humano.
En esta animación se agregó algo de pelo al parásito para hacerlo ver mas asqueroso y se modificó un poco la animación, probablemente cambie la textura de la piel, ya que en esta parece tejido de cicatriz. Por el momento se quedará así, solo era una prueba con inverse kinematics.
Es muy facil aburrirse trabajando en las mismas escenas durante un tiempo, pero esa es la manera en la que se debe trabajar en una escena. Creo que lo mejor es trabajar en varias escenas al mismo tiempo para eliminar el factor aburrimiento.
This parasite doesn't exist in real world, I wonder if a parasite can hide like that in real life. Maybe using some kind of acid-dissolving-anesthetic fluid to get in subdermal tissue.