Henry Cavill head modeling.
It still needs some adjustments. I couldn't find some front and side photos for reference and there are only photos like the one to the left, I'll post some screenshots when the hair is finished.
This model needs to be completely closed in order to be exported and 3D printed. I still have to deal with some adjustments on the eye and neck area.
My software doesn't have sub surface scattering. I need an upgrade, since i'm using a very old version (2004) But I like it that way.
I looks darker than I expected, some details on his skin aren't visible like veins and a codebar on his neck.
Enough! from this guy, I have some comissions to make.
sábado, 12 de enero de 2013
Parásito en tejido humano.
En esta animación se agregó algo de pelo al parásito para hacerlo ver mas asqueroso y se modificó un poco la animación, probablemente cambie la textura de la piel, ya que en esta parece tejido de cicatriz. Por el momento se quedará así, solo era una prueba con inverse kinematics.
Es muy facil aburrirse trabajando en las mismas escenas durante un tiempo, pero esa es la manera en la que se debe trabajar en una escena. Creo que lo mejor es trabajar en varias escenas al mismo tiempo para eliminar el factor aburrimiento.
This parasite doesn't exist in real world, I wonder if a parasite can hide like that in real life. Maybe using some kind of acid-dissolving-anesthetic fluid to get in subdermal tissue.
Testing some poses for this rubber dude, just to see if everything is in order. It looks like he's break dancing. Maybe he went mad in that tiny closed room.
Basic rig for this character.
No surface still applied, just a quick test using bones and IK.
I think i'm almost ready to produce my first short animated film, maybe next year. I'm still working on character design. It's very important to have a nice story from the first place.
Single frames of a short animation, still needs some major adjusments on the foreground and background, as well as texturing detail, but I like the overall mood.